Open ipaddress fails

console command open 192.168.50.128 (from my PC to my Android) results in the following logs:

LogNet: Browse: 192.168.50.128//Game/Levels/HomeScreen
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 192.168.50.128:7777, Name: IpConnection_5, Driver: PendingNetDriver IpNetDriver_7, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 2, Time: 2020.10.26-21.45.17
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.50.128:7777, Name: IpConnection_5, Driver: PendingNetDriver IpNetDriver_7, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: DestroyNamedNetDriver IpNetDriver_7 [PendingNetDriver]
LogExit: PendingNetDriver IpNetDriver_7 shut down
LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: Game client on port 7777, rate 10000
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.50.128:7777, Name: IpConnection_5, Driver: PendingNetDriver IpNetDriver_7, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: 192.168.50.128:7777, Name: None, Driver: PendingNetDriver None, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0 

This is when attempting to join shipping Android build game on same Wifi, from PIE on Windows.

I don’t get any better results when joining this way when both devices are running shipping builds.

What am I doing wrong?

I looked up the ports being used while running on PC, and saw that 14001 and 7777 were being used in UDP but they didn’t have"LISTENING" next to them. Maybe UDP doesn’t listen though, since no other UDP ports said that either.

This used to work in 4.23 without me changing anything. Then, one fateful day in early 2020, maybe around February, it suddently doesn’t work anymore, neither using LAN Sessions nor direct IP address join via console command.