Open door Multi user VR template

Hello,
I am trying to create a simple opening-closing door interaction with the Multi-user template but is not working. I have looked similar information but most of them are for third person games or the previews VR templates.
I am attaching a simple Blueprint.
I did the door animation with sequencer and then called the function with the trigger overlap, but it doesn’t work with the Multiuser template hands.
Your help is appreciated.

Fco.

can´t you run the overlap event in the door blueprint? Is that what you are doing? It should be really easy to do. When your character´s collision overlaps the door collision box the door blueprint runs a timeline or the sequence. No casting needed.

Well, Here is the thing I been trying different ways but it doesn’t work with the VR Hands, from the Multiuser Template.
I am attaching a new BP inside the door BP itself, this works fine on the 'traditional Unreal VR template, but if I use the multiuser template, then it doesn’t work. Funny thing is if I test the level and use the desktop paw, then it the door opens, but if I try the VR hand, it doesn’t open.
Is like the Multiuser Template hands have something that can’t read the collision?? or overlapping?
BTW I am not fluent on Blueprint, I am trying to figure out as I go.

Thank you.

Is there an input method you can use instead of the begin overlap event? Maybe check if there is something suitable in the project settings under input. Then create an input action and use this to trigger the door.

Well for the current project, I give up with the Multiuser template and I went back to the regular Unreal Vr Template.
I’ll look other options when I have time, but I noticed that the Multi-user template has several Blueprint overwriting many values, so is hard to know what to change… if you are not a programmer or very savvy on Blueprint.
Thanks for the input and help anyways.

Hi there ,

Other VR templates have a collision sphere attached to the hands and this is the reason why they work.
In the MultiUser Viewer there isn’t any.
I think that if you manually add a collision sphere and attach it to the hand , it should work.
Let me know if that work :slight_smile:
Cheers

Interesting point. I’ll give a try and report back here.
Thank you.