Hello, I have a blueprint, and a duplicated one. Duplicated one have different mesh component assigned. Both blueprints worked as intended in a map, until I’ve restarted the editor. Now, the duplicated blueprint crash the editor, and the map where that blueprint is crash the editor also with that log bellow. Any idea how to fix this please?
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: BlueprintObj->GeneratedClass [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\UnrealEd\Private\Kismet2\Kismet2.cpp] [Line: 542]
Invalid generated class for powerup2BP
KERNELBASE + 35740 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_UnrealEd + 10034613 bytes
UE4Editor_Engine + 1970481 bytes
UE4Editor_CoreUObject + 240879 bytes
UE4Editor_CoreUObject + 946774 bytes
UE4Editor_CoreUObject + 1054484 bytes
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UE4Editor_CoreUObject + 1460613 bytes
UE4Editor_CoreUObject + 1193007 bytes
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UE4Editor_Slate + 428894 bytes
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user32 + 9485 bytes
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UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]