[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

That’s absolutely one of the reasons we wanted to port iTween - keying animations kind of sucks. Being able to apply a procedural animation rule to all of them is much less painful! And thank you for the compliments on my tutorialization technique, even if it just can’t possibly be true :stuck_out_tongue:

's How to Use iTProxy: YouTube

Enjoy!