This is absolutely amaaazing :D! One of the few things I really missed having from Unity was Itween, so to discover this thread is just all kinds of awesome, and the fact you are even making great video tutorials? Awesome :D! Thank you very much for working on this :)!
One question I have, I saw UMG render transforms being mentioned as not a possibility prior to 4.5, with 4.5 now out can you use ITween in UMG, for example, to animate a size over a time with a tweened float when something is hovered?
A limitation I found with the current UMG animation system is that I’d need to create an animation for every button/text object individually. If I could just call an event that sets the transforms based on a single tween call that would be amazing.
If this isn’t possible though this is still an epic system I can’t wait to begin using again in Unreal Engine :D.