[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

no for example the overlap scenario (on event begin overlap and end overlap), I still can get them to work together for some reason. I got the bridge to rotate but it rotates to the point and then resets. No matter what I do the bridge will not turn another 90 degrees when from the animations finish point. It’ll only turn 90 degrees from it’s original starting point (like it resets). so i figured may be itween communication would be something that would be involved in this and thought maybe u could do a when you get the time.