I think the generosity of people like you are what is impressing me more and more about the Unreal community. I do feel guilty about using something that other people have put a lot of effort into (both yourselves and Mr. Berkebile). Your video tutorials were great in explaining how to use the “Move From/To” and “Rotate From/To” functionality. Perhaps when you can get this put on the Unreal Marketplace you could possibly charge something like 10 bucks. 5 for you and 5 for the original creator Mr. Berkebile. =) Actually you know what, considering the degree of ease-of-use and functionality of iTween I think you should apply to have this placed into the Unreal Engine itself!
I will definitely have a use for the Move Along Spline function for some of the background objects I need to animate around the scene, and for the floating islands that need to follow certain routes. I’m kind of holding off implementing all this at the moment until UE4.5 drops, so I’m just prototyping a lot of the scenes at the moment. I can’t wait to get my hands dirty with iTween and really start bringing said scenes to life. I can’t understate how much iTween adds to my somewhat limited repertoire of scene building! I find a lot of the ways UE Blueprints need to move/animate things quite unintuitive and hard to grasp.
Many many thanks! =)