[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

:smiley:

I’m not sure why, but I can’t see your attached pictures. Can you try reuploading them? Of course, it could just be the forums.

Most likely what you’ll want to do is give both pressure plate Tweens a name, like “PP1” and “PP2” or whatever works for you. Then on event begin overlap, call “Stop Tween By Name” from the iTween object and start the other one. Keep hopping back and forth, stopping one Tween and starting the other.