Open a specific spawn point in a level via an external URL link clink (using pixel streaming)

Hi all,

I haven’t seen this done anywhere else - so I’m not sure if this is possible. But I’ve been asked by a client that can a player spawn point, inside a specific level be loaded via the click of an external url link?

Then can several spawn points (placed in different locations all within the same level) be linked to via different urls. (E.g. Click on one link and it loads the level and the player in a specific location. Click another link and loads same level, but player in a different location).

These links would connect to a pixel streamed instance of the game.

I know that packages can have various custmisations on loading via command line - Command-Line Arguments in Unreal Engine | Unreal Engine 5.3 Documentation

I also know how to add different spawn locations into the same level, but my knowledge on linking these via urls is something I haven’t done before.

I have searched and cannot find any details on the linking of a level / specific player spawn point via a url link.

If you anyone can point me in the right direction or provide some further info that would be great.