I am currently trying to raise a door using timeline after a nearby Destructible object had been fractured/destroyed. So far nothing has worked.
I’ve tested the door timeline and it raises if I have the player walk into a collision box around it.
The main issue appears to be connecting the destructible to the door so that it activates the timeline upon the destructibles destruction.
Does anyone have any experience or tips with a process such as this? I could not find a single walk-through or tutorial on something like this online.