I’m using a virtual heightfield mesh for a landscape in UE5.2 but cannot for the life of me figure out how to mask parts of the landscape like the visibility tool on regular landscapes. I’ve tried inputting the Landscape Visibility Mask into the mask of the virtual texture material, with no luck. I also tried to put the landscape visibility into the mask output of the virtual texture (and I set the texture mode to include the mask input) and still no visibility, it just seems to render the area black. Anyone have any ideas how to mask the heightfield mesh?
As a last resort my only idea is to export the intended opacity into a texture, import it back into Unreal and then use that texture in the virtual texture material. Not ideal, but I’ll post again if that at least works.
Hello, so at least i am not the only one, it just took me a good time alone to find this one. Did exporting and reimporting the opacity as a heightmap work?