Opacity Clip value broken in 5.4.1 on nanite meshes. I use a material to create a box that is invisible to mask out parts of the mesh. It works fine from far distance but as you approach closer the nanite mesh parts randomly get revealed.
Hi @Kev.EG I was wondering if this requires rebuilding the engine from code? I have been experiencing this issue in 5.4.3 and tried just replacing this file in the engine folder but it crashes the engine immediately unfortunately
Hi! You don’t need to rebuild the engine code, but you would need to recook your game to make this work in a client build. In the editor it should just work as you pick this up. Try integrating only the specific lines of code from the fix rather than replacing the entire file.