Opacity Clip value broken in 5.4.1 on nanite meshes.

Opacity Clip value broken in 5.4.1 on nanite meshes. I use a material to create a box that is invisible to mask out parts of the mesh. It works fine from far distance but as you approach closer the nanite mesh parts randomly get revealed.

It used to work fine and stay invisible…

Hi! This look like something that was fixed in https://github.com/EpicGames/UnrealEngine/commit/53e0e97e5ecb4e820b24f0b441cafba99220c485

It should be easy to apply that fix and restart the editor and simply wait for shaders to recompile.

// Kevin

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