Hello,
I took quite a challenging task to build a RPG system. I know how much work is involved in such a type of game.
I am familiar with game engine’s, but i need some good advice to build my system based on a OOP approach so i could have a designer based modification system after all the game system is implemented.
- My problem: I have seen alot of tutorials showing how to built such system where they use BP Parent (main attributes) → Make a BP Child (other attributes) → Make a Child of that and set the corresponding values.
- If i take this approach i have to create 1.000+ BP’s and when i have to change a simple value, I want to avoid editing each 1.000+ BP’s.
My question: How can i use the DataTables and Struct to have only one
Actor where i just have to edit it’s
ID when placed in the world to search inside the DataTable and
extract all my Values ?
My system would look like this for the spell system :
MagicalSpells (PARENT)
- ID
- Shared attributes
EffectSpells (CHILD)
- ID
- Range (Melee, Close, Medium, Long, Unlimited, Expressed)
- Shared attributes
And so on…as it’s necessary…
I’m a designer (decent knowledge for programming), this is the concept art i made for my world (i’m still working on it). I have more concept art made but this is not the place to show it :).
Thank you.