Сontrol joints in the skeletal mesh with the physical simulation?

How can I set or contro the pose for the character, in the physical simulation?
Provided that all joints should behave as a spring constant, or similar spring constants?
Example without control: - YouTube
This question concerns not only pose but also play an animation.
are any solutions?

I was sure that this checkbox is responsible for this.

“update joints from animation”

how this checkbox works?


Angular limits should be set on the free.
Angular motor does not work with limited and locked, as far as i understand…