Recently me and my team published a map that really took a lot of work, and after the publish, we are having a lot of verse crashs, we are having a lot of verse crashs with ErrRuntime_MemoryLimitExceeded, the biggest reasons for crashes is this
Does anyone have any idea what this is and how I can solve it?
Since its a memory limit issue, every time it appears a different stack
We in fact have a lot of calculations being done but we reduced it the max we could.
We even reduced players from 6 to 4 but with 4 advanced players playing, we get a lot of server latency which I’m not sure if it’s related.
Verse unrecoverable error: ErrRuntime_MemoryLimitExceeded: Exceeded memory limit(s). (Ran out of memory for allocating UObjects while attempting to create a Verse task: task_Verse_event$Await!)
Seems to be happening to me as well, callstacks don’t seem to be anything specific, I have multiple callstacks for random pieces of code. Is there anything I can do on my side to look into this further?