Hi,
I have the following situation: I have a bool variable (in a blueprint called BP_Lights) that is set to repNotify that the first user is setting from false to true. Then the second player is joining and the repNotify for that bool variable is firing BEFORE the EventBeginPlay in the BP_Lights. And after the repNotify is executed, then the EventBeginPlay fires.
Should this be the other way around - EventBeginPlay > repNotify?
I’d like someone to explain why is this happening.
Thanks