I have variables name ServerStartProcess and ServerFinishProcess with RepNotify where I would like to use it to trigger when server started and finished processing an event. Below is how my blueprint looks like
Left mouse button pressed -> call processing event reliable replicated to server
event processing executes on server -> set w/notify ServerStartProcess true -> bla bla bla -> set w/notify ServerFinishProcess true
OnRep_ServerFinishProcess only gets trigger at the server game instance but never gets called at client game instance. Why?