Is there a way to detect when changes have been made to an object in the editor?
Like a virtual function named “OnPropertyChanged” or something like that. I’m sure it exists, just can’t find it.
Edit: So I happened to find something called “PostEditChangeProperty” - would that be the correct one to use? Guess I’ll try when I get home.
Hi Stefan,
Yeah, PostEditPropertyChanged is the correct method to use on your own object. Here’s an example:
#if WITH_EDITOR
void UPaperTileLayer::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
FName PropertyName = (PropertyChangedEvent.Property != NULL) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
if ((PropertyName == GET_MEMBER_NAME_CHECKED(UPaperTileLayer, LayerWidth)) || (PropertyName == GET_MEMBER_NAME_CHECKED(UPaperTileLayer, LayerHeight)))
{
Do some stuff
}
}
#endif
Cheers,
Michael Noland
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