Hello,
I’m in a multiplayer design with UE5.0. I’m trying to use OnPostLogin.
But, it seems OnPostLogin doesn’t fire because the print string never shows up.
My test was done with standalone game and failed to print out OnPostLogin string on screen. If I did this in PIE mode, everything looks fine.
My design was travelling from a Lobby_Menu map(GameMode=GM_LobbyMenu) to a real game map(GameMode=GM_01). ‘UseSeamlessTravel’ was set before map traveling.
Does anybody know why Event_OnPostLogin doesn’t fire in my test?