The OnPlay event only comes from the sequence player that invokes your “Unseen_Office_Sequence”. It doesn’t fire for each of the subsequences. You might want to add an event track inside your subsequence with an event key at the start of the sequence.
I’m migrating a project from Unity Timeline. I need the start/stop and update events (on percentage) for each dialogue track to do a real time transcript word by word.
It is important to have the track visualization so we don’t get lost on hundreds of dialogues as you can see in this screen shot.