OnPerceptionUpdated Hearing Vs. Seeing

How do I distinguish the difference between a call to OnPerceptionUpdated from a noise heard and something seen? Like a


if (sight) then this

and


if(hearing) then this

I have my sight and hearing setup like this:


    SightConfig = CreateDefaultSubobject<UAISenseConfig_Sight>(TEXT("Sight Config"));
    HearingConfig = CreateDefaultSubobject<UAISenseConfig_Hearing>(TEXT("Hearing Config"));
    SetPerceptionComponent(*CreateDefaultSubobject<UAIPerceptionComponent>(TEXT("Perception Component")));

    SightConfig->SightRadius = AISightRadius;
    SightConfig->LoseSightRadius = AILoseSightRadius;
    SightConfig->PeripheralVisionAngleDegrees = AIFieldOfView;
    SightConfig->SetMaxAge(AISightAge);
    SightConfig->DetectionByAffiliation.bDetectEnemies = true;
    SightConfig->DetectionByAffiliation.bDetectFriendlies = true;
    SightConfig->DetectionByAffiliation.bDetectNeutrals = true;

    HearingConfig->HearingRange = AIHearingRange;

    GetPerceptionComponent()->SetDominantSense(*SightConfig->GetSenseImplementation());
    GetPerceptionComponent()->OnPerceptionUpdated.AddDynamic(this, &AAI_Controller_Berserker::OnPawnDetected);
    GetPerceptionComponent()->ConfigureSense(*SightConfig);
    GetPerceptionComponent()->ConfigureSense(*HearingConfig);

Thank you