Only use Stick, not D-pad, with IsFocusable

Hi! I currently only have the D-pad as action mappings for the toolbelt slots (kind of like action bars for fast use of anything you put there from inventory). When you use InFocus for gamepad support in Widgets, D-pad and stick are both default to navigate.

It was actually easier to fix than I though, I just created a function with a long “bool or” for each D-pad key. If one of them is pressed, it returns false and does not change the widget focus.

It would be so much easier if you could change it in editor or project preferences though to turn it on or off.