Only uassets on received packaged UE4 project. Unsure of proper workflow

Hey guys I have received a packaged project from a colleague of mine that I will be taking over development for. The scene will require upgrading of models and textures however when I look through the assets folder in windows explorer I only see uasset filetype. I am relatively new to Unreal and wonder if someone could point me in the direction of any tutorials on proper workflow in this situation. I would like to get editing and tweaking but dont want to convert a bunch of objects into OBJs/JPegs if there is a faster process

If they haven’t given you the source files then the only way for you to edit them would be to load the uasset files out of UE4 and export from there, though I would imagine that for skeletal meshes there could be issues.

I don’t have access to the Unreal Editor right now, but IIRC, you can navigate to the items in the engine content/asset browser, and right-click to Migrate… the objects out. This will dump them onto your hard-drive in their native format (e.g. .fbx, etc).

You can select all the assets in the directory, so you don’t have to do it one at a time.

Hey guys
I tried the Migrate function but everything comes out as “uasset” filetypes… Is it possible Im migrating incorrectly as there doesnt seem to be any options to select what type of files to export to?

you dont migrate: you export. Its in the same tab with migrate. It will create you a usable source file out of the asset.

Thanks Kanizitas! Is there a way to export any referenced files as well? (i.e Materials/Textures)