Only Tick Pose When Rendered Not Ticking... When Rendered

GPT has been pretty good to me, but it’s confused, and I need a human:

Does anyone have know the reasons why Only_Tick_Pose_When_Rendered does not update my skeletal mesh when the skeletal mesh is clearly on the screen (and right next to my player character)?

When I set it to Always_Tick_And_Refresh_Bones, no issue, but I’m trying to optimize NPCs.

GPT claims the setting is finicky; can anyone refute or corroborate that?

I really, REALLY want to be able to use this setting, if possible, but so little information is available on it in the forums… which I find odd.

Okay, so while in the shower, it dawned on me:

The leader mesh (which is invisible) is what was causing the issue. I’m using a modular character, so I forgot to realize that even though the following meshes (head, arms, legs, torso, etc.) are visible, the full-body mesh translating them is not.

To overcome this, I used the “Was_Recently_Rendered?” node with the torso (or any visible body part) as the input, and used the Output Boolean to set the Visibility_Based_Anim_Tick_Option.

1 Like