I created a new character so that we could switch between 1p/3p modes without having to switch characters.’
It handles character movement and input fine looking/moving but any input like E, leftmousebutton etc. events including action input events setup in the settings are not firing at all. I tried enable input on BeginPlay and also tried creating a playercontroller class and also tried enable input on that.
But certain keys like say, f10 fire fine.
This has me at a standstill. Any ideas? Input isnt disabled, no extra characters in the level, just a playerstart. Tried settings auto receive input player 0, made sure use mouse for touch was unchecked.
Get this… if I make a new input action in settings that has a previous unused name (like testingInput) and then plug it into the execution chain… it works fine, so I tried re-creating the basic “fire” for LMB and “interact” for E.
Neither worked, nor do their raw counterparts.