Only some copies of a BP object fire events

Hi. I am running a simple game that is just starting out. I spawn copies of a blueprint with a Static Mesh with the Spawn Class command on screen. And when the object is clicked it is destroyed. As simple as that. The problem is, only some of the objects are being destroyed. Half of the copy blueprints execute the trigger event and the sequence correctly and the rest do not even register the event. I arranged them in a 4x4 grid, and its the first two columns always.

Any suggestions are welcome and attached are the screenshots with the code parts.