I created a new level in Unreal, and I changed the GameMode to a gamemode that has a HUD and menu that we’re working on. However, as soon as the GameMode was changed to that, when clicking “play,” the test cube that we placed in front of the “player start” is not visible anymore. None of the other Player Controller classes we have make the cube visible except for the DebugCameraController one. We need a certain player controller so that we’re able to click things on the screen.
Does your new GameMode also have the same default controller and pawn as you had before? Does the level override that?