Only one enhanced input at a time.

Hey

I can’t tell if I’m just being stupid or not.

I basically just want one enhanced input at a time, and when you hit a new one, It uses the new input until Some other input is pushed.

Ive been messing around with booleans but Im struggling to make a somewhat gate system to this.

Is there a text box or something thats clickable that I cant find thats like “One input at a time” Or something?

Edit/Tldr:

  • Remove omnidirectional travel ( Only 1 of 4 at a time)
  • Stores last input to resume. ( If forwards is held continuously and you push left, Itll travel left and once let go, It resumes the last input, forwards for this eg.)

Ok Im back working at this

This is kind of where Im up to. But it feels awful to actually use.

It overlaps itself for double speed and generally gets stuck on itself alot causing you to stop in place.

Why not just :melting_face:

And if the control rotation doesn’t matter like in your case, then:

The IMC:

Ah I have been stupid.

I thought I wrote this in the original post, but I most of been super tired. Ill edit it now.

So there are 2 parts.

  • Only 4 directions, Forwards back left and right.
    Which nullifies omnidirectional travel that unreal naturally comes with.
    So I’m trying to only be able to travel 1 of 4 directions at one time (no doubling buttons to avoid the doubling speed effect).

  • Have the previous input still be recognized and lay dormently.
    So if I’m holding forwards and then click left to go left, when I let go of left, It resumes the last input (Forwards).

It’s a bit of a brain-teaser.

Here you go :innocent:

2 Likes

Wow, thank you, this is exactly it. That’s spectacular, I’ve written notes and really tried to understand it all.

It’s genius, I can’t thank you enough.

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