Only one bone in bones tree when creating Physics asset.


The problem is that when importing from blender to UE5, everything is created correctly except for the physical asset, Where only one bone from my entire model appears. I have tried a very large number of solutions for the type of various import and export settings, but so far I have not achieved anything

Newermind guys, I got it. I needed to increase the size of the bones in the blender by 100 times and apply the scale