Only last door opens

Sorry in advanced for this rookie mistake, but I’ve made a door class blueprint that uses timeline to animate a door. It requires the pawn to be inside a box trigger, and press the interact key. It works fine until I add multiple doors in the level, then it only works on the last door I added in, and the other doors are useless. What am I doing wrong?

Thanks in advance!

Can you share a screenshot of your blueprint?

Try clicking on the input button you use for opening the door in the blueprint then under details on the top right hand side click the box that says consume input so that there isn’t a check mark in it.

The answer NanoTheGamer posted did the job, but I’ll post a copy of my Blueprint anyway. Thanks for the help!