Hey, I am trying to make a character in which the camera is bound to the head. This is nice because i can have it sync up perfectly. Here’s the thing - i don’t want it to inherent yaw and roll rotation because that is very disorienting, but i still want that rotations to still be in the animation because it looks more natural.
How would i go about doing this. I dug through the details panel for the CameraComponent to no avail.
Thanks in advance! Feel free to ask any questions.