I’ve run into an issue with a few blueprints of mine. One is a character, the other an actor.
I’m casting to the actor blueprint from the character blueprint to check the value of a boolean. If the boolean is enabled, I set it to trigger another boolean within the character blueprint. If the boolean is not enabled in the blueprint actor, the boolean within the character blueprint is set to default.
The problem is this works fine when I put the blueprint actor in my level and test it. However when I add additional copies of the same actor, only the first one works.
Any insight would be greatly appreciated! =)