Only enable VR plugins for VR projects, please.....

The VR editor relies on the plugins so I don’t see this happening.

They could defer launching the vr runtimes until you actually launch in vr though. I have a PR that improves it a bit and let’s it pick the right GPU adapter for SteamVR without launching SteamVR:

https://github.com/EpicGames/UnrealEngine/pull/4950