I need some logic help… I’m trying to count trees
I can count all the items around the Player. I can get the string for each item. How can I filter the string so I only get entries containing “spruce”?
These trees are a procedurally generated instance; counting Actors doesn’t work.
Ultimately, I want to be able to filter for specific items the user can type in as a string - “spruce”, “stone”, “house” etc.