Hello all! I have a landscape full of trees (with culling enabled and exponential height fog to hide pop in). It runs pretty well, I get 100-120 FPS in the editor currently, but that’s because I have “Cast Shadows” off on my tree instances. Is there a way to enable cast shadows for an instanced tree that is near the player and disable cast shadows for one that is little ways away?
And also, great job on 4.4 Epic! I noticed huge performance increases and I can now run my game in fullscreen with a constant 62 FPS on Epic whereas in 4.3, I got 45 - 55. Thanks! :D:)