Started a project on one machine and went to open it on another and it crashes when compiling shaders. I’ve tried doing a fresh install of UE5, but no luck.
Can anyone decipher this Fatal Error and potentially have a solution? It’s mentioning a D:/, but I don’t have one of those on my computers. Only a C:/ drive on each one.
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EpicAccountId:aa6ad2194e544757a1f7277c5c1cf4eb
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 5089] /Engine/Generated/Material.ush:3433:38: error: use of undeclared identifier ‘Local0’ PixelMaterialInputs.EmissiveColor = Local0; ^ D3DCompileToDxil failed. Error code: Unspecified error (0x80004005). Internal Error! WorldGridMaterial_7fe6caec997519e2/Default/VelocityPipeline/FLandscapeXYOffsetVertexFactory/FVelocityVS/0:/Engine/Private/VelocityShader.usf|MainVertexShader VF ‘FLandscapeXYOffsetVertexFactory’ Type ‘FVelocityVS’ ‘/Engine/Private/VelocityShader.usf’ Entry ‘MainVertexShader’ Permutation 0 Internal Error! WorldGridMaterial_7fe6caec997519e2/Default/VelocityPipeline/FLandscapeVertexFactory/FVelocityVS/0:/Engine/Private/VelocityShader.usf|MainVertexShader VF ‘FLandscapeVertexFactory’ Type ‘FVelocityVS’ ‘/Engine/Private/VelocityShader.usf’ Entry ‘MainVertexShader’ Permutation 0 /Engine/Generated/Material.ush:3520:38: error: use of undeclared identifier ‘Local0’ PixelMaterialInputs.EmissiveColor = Local0; ^ Internal Error! WorldGridMaterial_7fe6caec997519e2/Default/VelocityPipeline/FLandscapeTileVertexFactory/FVelocityVS/0:/Engine/Private/VelocityShader.usf|MainVertexShader VF ‘FLandscapeTileVertexFactory’ Type ‘FVelocityVS’ ‘/Engine/Private/VelocityShader.usf’ Entry ‘MainVertexShader’ Permutation 0 Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
UnrealEditor_Engine
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