I have a problem with my uefn. so i have an casual 1v1 map. there are 5x6 floors and on them there are 4 planes with custom materials on it. if i start an session iam only allowed to build right into the planes itself and from that i can build around th emap but it must be connected. if i disconnect the builds (pickaxe,edit or with rest button and an explosive device) the whole map breaks. any solutions? thanks for your time!
Hi Lukas, make sure you’re posting in the UEFN/Fortnite Section. (I’ve fixed the tags on this post)
It sounds like your floor is behaving like a building prop? - Are you using Planes from the ‘Add Shapes’ dropdown, or the Fortnite ‘GridPlane’ actor? (Or maybe a floor from a FN gallery?)
I use The Black Floor from the Fortnite gallery and my explosive device keeps destroying everything. I adjustet everything island settings, explosive device settings and floor settings I tried to try a workaround but it didnt work. Are there diffrences between the floors so that fortnite thinks that these floors are the floors of the map like on a gras map.
I did a test with the ‘Floors Generic Basic Tile’ in the “Structures Gallery Black” - Since this is a ‘FortPlaysetProp’ floor, it is different than user-imported floors which are just meshes without extra functionality.
I placed an explosive device above the floor, and shot the explosive with a gun - the floor was destroyed.
So, In the Details panel of the floor, I scrolled to the bottom and turned ‘Actor → Can be Damaged’ off.
Then I confirmed that the floor was not destroyed when shooting the explosive.
Are you still seeing the floors destroyed by explosive device even with ‘Can be Damaged’ off? If so, is there any other setup needed to reproduce the problem?