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Only 8bit integers editable in Blueprints?

I am trying to expose an integer variable from my C++ class to Blueprint. It’s supposed to be an int16. However, if I use that as a variable type it is readd-only in the Blueprint (even though it’s set tu BlueprintReadWrite). I am only able to get it editable by making it uint8 (int8 will get a build error).

Am I doing something wrong, is that a bug or a feature?

In general you should be using int32 if you want to expose an integer to blueprints.

I believe the uint8 works because of enums, but isn’t really intended to be used directly as number field in blueprints.