I’m working on adding LAN sessions into my game (taken from ShooterGame, LAN only) and I have a question. I got hosting and searching working.
It appears that StartSession() has to be called in order for the session to be found (if I don’t have the call in the session can’t be found). I want to have a lobby before the game starts and not allow people to join after the host starts the game from there. Is my only option to update the session settings to not allow people to join before starting the actual game? The description for StartSession says “Marks an online session as in progress (as opposed to being in lobby or pending)”. So i’m a bit confused on how to let people find the session for the purpose of joining a lobby.