Hello everyone
I have a strange problem
Steam has been activated
Inside the engine are no any problem and Steam working
But the problem after Packaging Whether for shipping builds or developers does not work
Placed
PublicDependencyModuleNames.AddRange(new string] {
"OnlineSubsystem",
"OnlineSubsystemUtils"
});
DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
and
Type = TargetType.Game;
bUsesSteam = true;
and
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem]
DefaultPlatformService=Steam
PollingIntervalInMs=20
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
GameServerQueryPort=27015
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
does not work
I tried all ways but I could not turn it on
Is there a solution?
this log from developer Packaging
LogModuleManager:Warning: ModuleManager: Module ‘OnlineSubsystemSteam’ not found - its StaticallyLinkedModuleInitializers function is null