OnlineSubsystemSteam and Packaging

Hello everyone

I have a strange problem

Steam has been activated

Inside the engine are no any problem and Steam working

But the problem after Packaging Whether for shipping builds or developers does not work

Placed



 PublicDependencyModuleNames.AddRange(new string] { 
      "OnlineSubsystem",
      "OnlineSubsystemUtils"
  });
  DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");

and


Type = TargetType.Game;
         bUsesSteam = true;

and


[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
 
[OnlineSubsystem]
DefaultPlatformService=Steam
PollingIntervalInMs=20
 
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
GameServerQueryPort=27015
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90
 
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"

does not work

I tried all ways but I could not turn it on
Is there a solution?

this log from developer Packaging

LogModuleManager:Warning: ModuleManager: Module ‘OnlineSubsystemSteam’ not found - its StaticallyLinkedModuleInitializers function is null


[2016.07.24-12.53.00:444][343]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (18)
[2016.07.24-12.53.00:444][343]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
[2016.07.24-12.53.00:444][343]LogOnline:Display: Unloading online subsystem: Null