Got it now thanks yes. But sadly I am still encountering lots of bugs and cannot successfully Join a server. Creating one seems to work as far as I can tell. I will have to try to do a lot of debugging and also a lot more reading/watching documentation and tutorials on it. Sadly there isn’t too much help online for C++ networking compared to blueprint. The Unreal documentation for Networked Gaming kinda reads like an unfinished tutorial tbh (sorry to diss Unreal). I struggle to find anything there about setting up direct-ip network or any other type of networked solution.
I will keep trying but I am a looong way off getting a working prototype just yet
(Nb. I’m trying to keep my Github project updated so if anyone at any time manages to take a look and see some bugs that would be grand!)