OnlineSubsystem, IOnlineSession::CreateServer - Spawning problem (or testing problem?)

Here are a few things:

  • When testing online features through the editor, always use “Play Standalone”, and in the settings, disable “run under one process”.
  • When testing online features, you’ll most likely want to enable logging. Use the -LOG launch param.
  • Session name is NOT the name of the session. It’s the session’s “type”. You should always use either GameSessionName or PartySessionName.
  • You should set the NumPublicConnections instead of the private connections. I still haven’t figured out what the intended use case of the private connections are :confused:
  • I’m not sure why you are calling the CreateSession function with player index 1? The first (local) player’s index is 0.
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