OnlineSubsystem ClientTravel

Well, I am creating an onlinesubsystem using Steam, everything workds, except that my Client doesn’t Travel to the right Map, it reaches the Last step, as I tested with Logs, but the ClientTravel doesn’t work.

IOnlineSubsystem* Subsystem = IOnlineSubsystem::Get();
	if (Subsystem)
	{
		IOnlineSessionPtr SessionInterface = Subsystem->GetSessionInterface();
		if (SessionInterface.IsValid())
		{
			FString Address;
			SessionInterface->GetResolvedConnectString(NAME_GameSession, Address);

			APlayerController* PlayerController = GetGameInstance()->GetFirstLocalPlayerController();
			if (PlayerController)
			{
				if(GEngine)
				{
					GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Cyan, FString(TEXT("LAST STEP")));
				}
				PlayerController->ClientTravel(Address, ETravelType::TRAVEL_Absolute);
			}
		}
	}

It prints on the screen “LAST STEP”, but it doesn’t really travel,
I added the maps on Project Preferences, I don’t know what it could be, I tested with Steam and NULL subsystem.