How do I get access to FOnlineSubsystemSteam?
What do i need to #include? And does anything need to be added to the Build.cs file?
I already have “OnlineSubsystemSteam” added under PublicDependancyModuleNames but it doesn’t allow me to
#include "OnlineSubystemSteam.h"
or anything similar. What can I do?
Specifically end goal is to access:
“FOnlineUserCloudSteam → SteamRemoteStorage()->IsCloudEnabledForAccount()”
I have working Cloud storage through generic interface at the moment but I need to change the behaviour based on whether its enabled or not, and I don’t have access to that through the generic interface and need the steam one more specifically.