Hey,
I’m using a listenServer setup and connect the clients via the Blueprint’s JoinSession node (this works).
However, when a client leaves the session either via ConsoleCommand(Quit) or the Quit node, the number of open slots of the session is not updated i.e. if 2 players were on the server and 1 leaves, the session will still say that 2 players are connected.
I also tried calling the DestroySession node when the player leaves the session. The node returns with OnSuccess, but the result is the same as without the node.
Do I have to perform a manual update on the session to notice that a player has left?
Is this even the proper way of having a player leave an online session?
(the session is supposed to continue running afterwards, as long as the host does not leave)