hello,
i’m trying to creat a player character selection systeme in online multiplayer.
so i have two scene, one for the menu, where the player can creat a session or join a session, and another one for the game level. when the player 1 (server) creat a session and connect to game level, his player controller spawn randomly a player character and possesse it. But when player 2 (client 1) connect to the session, the player character which is supposed to belong to player 2 (client 1) is owned by player 1 (server) .
does anybody know why it do that and how to fix it please.