Online/Network Splitscreen??

Would this need to use the client as a sort of in between to server for all the player controllers? For example, since player controller (0) could be the client machine. Would we have to do everything for Player controller (1-3) through Player controller (0). This to speak to server. That’s if I have the logic down right. Split screen for multiplayer networked games would be a useful feature. E.G. For Coop online competition with the world on the couch. Your group vs theirs. An example would be Rock Band.

Player controller 0 has some sort of link with split screen players controllers (1-3)? The server can’t access directly right?