Online Multiplayer Client Side Movement Issue

I am currently making an online multiplayer game where you control a hamsterball and shoot at other players. The game is physics based so the players character is a standard pawn and is moved through force. I am currently having an issue when I try to move based on the cameras rotation on the client side, it will only moves in the direction it originally spawned in e.g. spawn facing north, rotate east, move forward, will only move north)

Here is the movement blueprint: