Online Learning Resources
Please check out the Online Documentation to learn more about the AudioMixer!
Official Unreal Audio Online Courseware Modules:
Module 1 - Ambient and Procedural Sound Design In the course Ambient and Procedural Sound Design, industry experts Richard Stevens & Dave Raybould will guide the you in learning the core techniques you need to get started in game audio design in Unreal Engine.
Throughout this course, you will learn how to add audio ambiance to a scene to give it life. You’ll learn essential techniques like looping, one-shots, and randomization, and how to manage occlusion. We then get into more advanced topics like procedural and component-based sound production, and how to use Blueprints to develop re-usable and flexible systems for audio.
Module 2 - Dynamic Audio In “Dynamic Audio” Richard Stevens & Dave Raybould will guide you through how to use audio in response to dynamic game events and conditions. Through this course you will learn how to use game variables to swap out audio and to control the volume of audio layers. You’ll also learn how to trigger sounds from objects movement, how to add sounds to animations, character movement, particles and physics events
Module 3 - Sound and Space In “Sound and Space” Richard Stevens & Dave Raybould will look at all aspects of sound & space. Starting with simple audio volumes we will look at how matching your reverb to the game spaces can help immerse the player in the reality of a space. We’ll look at adding layers of detail to your sounds over distance and how to implement occlusions systems for a more realistic feel to your audio. The course will help you understand and choose the most appropriate relationship between the camera and the listener and how you can use listener focus to draw attention to important features in your level. With destructible assets increasingly becoming the norm the course will also cover how to make your audio dynamically respond to changes in the game environment.
Module 4 - Audio Driven Gameplay Learn how to enable actors in the game to ‘hear’ and respond to in-game audio, discover how to drive parameters by analyzing the audio’s amplitude and frequency, and use your player’s microphone to create immersive experiences.
Module 5 - Quartz Music System This course covers a variety of approaches to dynamic music in video games and how to implement them in Unreal Engine. The techniques will be based around Quartz - Unreal Engine’s timing system for music.
Module 6 - Understanding Audio Mixing and Effects In this course, you’ll find out how to use audio mixing and audio effects to craft compelling video game soundscapes.
3rd Party Online Courseware Modules:
Oculus Audio - Sound Design for Virtual Reality This course covers the importance of spatial audio in VR, how to use Oculus’ spatial audio technology, and some quick debugging tips for when things don’t go as intended.
Audio Livestreams and Talks
Official Unreal Audio Livestreams:
Becoming a AAA Audio Designer | Educator Livestream
Crash Course in Digital Audio | Unreal Fest Online 2020
State of Audio in 4.25 | Inside Unreal
Data-Driven Sound Design | Unreal Fest Europe 2019 | Unreal Engine
TimeSynth in Blueprints | Live Training | Inside Unreal
Unreal Engine’s Audio Rendering: Retrospectives and Case Study Analysis | GDC 2019 | Unreal Engine
The Future of Audio in Unreal Engine | GDC 2017 | Unreal Engine
Audio Engine Preview | Feature Highlight | Unreal Engine
Legacy Resources
Legacy or Outdated Unreal Audio Livestreams:
Building a Music System in Blueprints | Live Training | Unreal Engine Livestream
New Audio Features & Feb #ue4jam Kickoff | Feature Highlight | Unreal Engine
Audio & Blueprints | Live Training | Unreal Engine