Good day guys, I know there has been a few people who asked about how to make an MMO and all that, I’m really just looking for a more simplistic answer very generalized of how Online Games function. I know in past variations of Unreal games like Lineage II were made, so I know using the engine does have some benefit for massive online games.
What would the Unreal engine be used for in this scenario? Would you make your Movement engine, maps/architecture and animations and everything in Unreal, then use Java or C++ or .NET or something to make your Game Logic and Networking code for the Server side?
Like is that how it generally works
Client is coded as a shell for graphics purposes and the server is coded separately with all the Logic/data storing/networking etc? How would these two components talk? (Know very little about application networking).
Any insight would be greatly appreciated.
I’m having a lot of fun dabbling with UE4, but know I want to learn a full fledged language later on for Networking purposes, leaning away from C++ not because its not good, but because I’m not a fan of the syntax, thinking more Java or C#.
Thanks,
Matt